Thrust Mechanics

THIS IS OUT OF DATE AND NOT RELEVANT.

Overview
Larger ships are a bit slower than small ships. A small ship is much more vulnerable; it has the advantage of being able to go a little faster. Both small and large ships in their environment have maximum speeds. They also have a drifting speed which they will maintain without constant thrust. The ideal drifting speed is referred to as nominal.

How does it work?
Your ships speed is based off of the mass of the ship and it's thrust capability. Speed is not linearly calculated, nor is it based only on these two variables. How much your ship is carrying matters. A freighter with a full load will not go as fast as an empty freighter. When a ships speed has exceeded it's nominal speed, it will meet resistance based on it's size and it's TOTAL mass.

When a ship attempts to thrust past it's nominal speed, a check is preformed against the resistance force and the thrust force. At the point when your ship can no longer thrust and accelerate it has reached it's maximum cruising velocity. Each ship will have a max cruising velocity based on it's design.

Small Ship Speed
Slowest: 73m/s

Nominal: 98m/s

Maximum: 475m/s

Weight Threshold Low: 10000

Weight Threshold High: 400000

Large Ship Speed
Slowest: 48m/s

Nominal: 93m/s

Maximum: 450m/s

Weight Threshold Low: 200000

Weight Threshold High: 10000000

Cruising
A cruise can be achieved by manually increasing your thrust to maintain your speed on a trajectory. When you are cruising your ship neither increases speed nor slows down. This process may also be done automatically through a programmable block or remote control which is not covered in this article.

Credits
Thrust mechanics are based off of the Relative Top Speed mod by Gauge.